Roar of Conquest: The Holy Roman Empire Roster news
Detailed description of the Holy Roman Empire roster.
Apr 4th, 2021
Greetings! Today I will covering the stats and availability of the Imperial roster in Roar of Conquest, overhaul of Stainless Steel 6.4. This article should help those who are curious to have a better understanding of how Empire s roster will perform in battle and when certain units will become available in the campaign. The stats you see here will reflect version 4.0 of ROC. Now onto the details!
The Holy Roman Empire
The Empire is blessed with good options in every part of their roster, making them one of the most well-rounded factions in the mod. As the campaign moves forward, they continue to unlock strong units, making them one of the most interesting factions to play as for a lengthy campaign. As far as battle strategies are concerned, a balanced approach incorporating all elements of your army is the best call to make; while certain factions will do bett
Roar of Conquest: The Reconquista news
Detailed description of the changes made to Roar of Conquest from Stainless Steel 6.4 for Portugal and the Moorish Caliphate.
Dec 12th, 2020
Greetings! Today I will be going over the changes made to the factions of the Kingdom of Portugal and the Moorish Caliphate from Stainless Steel 6.4 to Roar of Conquest. Like so many other, these two factions suffered from area of recruitment restrictions, or AOE. The Moorish Caliphate especially suffered from this problem, with many of their faction-unique units which made playing them interesting and flavorful painfully restricted. As a whole, the AI balance between Portugal and the Moorish Caliphate has not changed dramatically from Stainless Steel 6.4, which is good; they were pretty well balanced before I started my mod. There have been a couple of other changes that should make playing as these two factions more interesting for you, the player, so I hope you enjoy them. Now, enough with the intro;