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Roar of Conquest mod for Medieval II: Total War: Kingdoms

Roar of Conquest mod for Medieval II: Total War: Kingdoms
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Roar of Conquest: Kingdom of Portugal Roster news

Roar of Conquest: Kingdom of Portugal Roster news
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Roar of Conquest: The Late Middle Ages The Reconquista Changelog news

Roar of Conquest: The Late Middle Ages The Reconquista Changelog news
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Roar of Conquest: Kingdom of Leon and Castile Roster news

Roar of Conquest: Kingdom of Leon and Castile Roster news Detailed description of the Kingdom of Leon and Castile roster. May 1st, 2021 Greetings! Today I will covering the stats and availability of the Castilian roster in Roar of Conquest, overhaul of Stainless Steel 6.4. This article should help those who are curious to have a better understanding of how Castile s roster will perform in battle and when certain units will become available in the campaign. The stats you see here will reflect version 4.0 of ROC. Now onto the details! The Kingdom of Leon and Castile Castile Is very much a faction that evolves in warfare as the campaign progresses. In the early campaign they rely on skirmish infantry and cavalry to pick apart and destroy their enemies piecemeal. Later on in the game, Castilian tactics revolve around excellent gunpowder units and pike formations, with tough medium infantry for support. For reference, the unit sizes I will be listing here are when the game is put on

Roar of Conquest: The Reconquista news

Roar of Conquest: The Reconquista news Detailed description of the changes made to Roar of Conquest from Stainless Steel 6.4 for Portugal and the Moorish Caliphate. Dec 12th, 2020 Greetings! Today I will be going over the changes made to the factions of the Kingdom of Portugal and the Moorish Caliphate from Stainless Steel 6.4 to Roar of Conquest. Like so many other, these two factions suffered from area of recruitment restrictions, or AOE. The Moorish Caliphate especially suffered from this problem, with many of their faction-unique units which made playing them interesting and flavorful painfully restricted. As a whole, the AI balance between Portugal and the Moorish Caliphate has not changed dramatically from Stainless Steel 6.4, which is good; they were pretty well balanced before I started my mod. There have been a couple of other changes that should make playing as these two factions more interesting for you, the player, so I hope you enjoy them. Now, enough with the intro;

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