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Love Hultén has mashed together nostalgic and new references to create his MDLR-37 synthesiser, which folds up similarly to an old-fashioned toolbox. ....
The Gamechuck Arcades feature Posted by gamechuck on Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game, All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into hardware territory as well. Truthfully though, I actually wanted to contribute with something closer to my own, honed skill set, and also give a previous project a better going at. The pre-history of the Gamechuck Arcade The idea for the Gamechuck Arcade stems back to our days in a pan-European student organisation called ....
Building an Arcade Cabinet for the 21st Century by Igor Kolar on 02/05/21 11:19:00 am
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Hi, I’m Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game at Gamechuck, All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into game hardware territory as well. ....
WAIT, WHERE ARE WE? Look, the world is weird and we all know it is. And the world is weird because humans are, well, human. In general we re creative and inventive. We re explorers and discoverers. And it s by trying new and seemingly weird things that we find new ways to build and interact with the world. After all that preamble, we re not here to talk about that kind of weird. We re here to talk about weird for weird s sake. We re talking about when an artist s brain combined with technical skill has an idea it won t let go of, so they just have to make it. ....