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The Gamechuck Arcades feature


The Gamechuck Arcades feature
Posted by gamechuck on
Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade.
I’m an industrial designer by trade. At some point during the making of our first game,
All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into hardware territory as well.
Truthfully though, I actually wanted to contribute with something closer to my own, honed skill set, and also give a previous project a better going at.
The pre-history of the Gamechuck Arcade
The idea for the
Gamechuck Arcade stems back to our days in a pan-European student organisation called ....

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Gamasutra: Igor Kolar's Blog - Building an Arcade Cabinet for the 21st Century


Building an Arcade Cabinet for the 21st Century
by Igor Kolar on 02/05/21 11:19:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Hi, I’m
Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade.
At some point during the making of our first game at Gamechuck,
All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into game hardware territory as well. ....

France General , Marko Jancec , Black Cat , Igor Kolar , Im Igor Kolar , All You Can Eat , Gamechuck Arcade , Speed Limitto , Virtua Cop , Metal Slug , Disneyland Paris , Commodore Amiga , Love Hult , Ooznest Workbee , Speed Limit , Crni Macak , பிரான்ஸ் ஜநரல் , கருப்பு பூனை , ஈகோர் கோலார் , இம் ஈகோர் கோலார் , அனைத்தும் நீங்கள் முடியும் சாப்பிடுங்கள் , விர்த்து காவல்துறை , உலோகம் ஸ்லக் , டிஸ்னிலேண்ட் பாரிஸ் , கமடோர் அமிகா , காதல் ுள்த் ,

Gamasutra: Igor Kolar's Blog - Developing Speed Limit: 0-60 in Two Years


Developing Speed Limit: 0-60 in Two Years
by Igor Kolar on 01/22/21 11:15:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Hi, I’m
Igor Kolar. I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity, and sometimes like to pretend I’m a pixel artist.
I did the initial design and art for Speed Limit before we were able to get more competent people on board to do those things, like our lead artist Jurica Cvetko and level designer Jan Juracic. ....

Vanja Karanovicoutdid , Karlo Koscalstood , Gunnit Autod , Matija Malatestinic , Jurica Cvetko , Jan Juracic , Jurica Cvetkoand , Igor Kolar , Akim Igor , Speed Limit , Tomb Raider , Gamechuck Arcade , Sega Master System , Earthworm Jim , Sonic The Hedgehog , Master System , Dark Forces , Lion King , All You Can Eat , Metal Slug , Artist Jurica , Spy Hunter , Virtual Nightmare , Road Rash , Black Viper , Blue Thunder ,