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I'm getting my second jab a month early so I can go on holiday telegraph.co.uk - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from telegraph.co.uk Daily Mail and Mail on Sunday newspapers.
The GI at E3 Newscast: Xbox, Square Enix and indies gamesindustry.biz - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesindustry.biz Daily Mail and Mail on Sunday newspapers.
Fall Guys will join Fortnite maker as Epic Games acquires Tonic Games Group Shannon Liao, The Washington Post March 2, 2021 FacebookTwitterEmail Epic Games announced Tuesday that it acquired the parent company behind popular indie game, Fall Guys: Ultimate Knockout. It declined to share how much it paid. Epic will acquire Tonic Games Group, the company that owns Mediatonic Games, an indie studio based in the United Kingdom that released Fall Guys last summer to massive, almost immediate success. The game sold more than 7 million copies on Steam and an undisclosed number on PlayStation within a few weeks of release. The game is coming to the Nintendo Switch and Xbox this summer. ....
The IGDA Foundation announced the launch of its Diverse Game Developers Fund, a $300,000 grant for marginalised devs. The fund was created in partnership with Grant for the Web, and aims at exploring monetisation options outside the traditional boundaries, which have been built by and for a western audience, the announcement said. At least $200,000 of the Diverse Game Developers Fund will go towards indie developers and studios so they can continue working on their prototypes, while $50,000 has been earmarked for academic scholarships. The rest of the funds will be used as prizes for game jams. Developers and students interested in applying can do so on this page, from today until March 15, 2021, at 12pm PT. ....
When starting your own studio, there are challenges you can anticipate. Practical, tangible questions that you no doubt started thinking about long before you actually set up shop. How do you register as a company? Where will you be based? What sort of talent will you need to hire? How much money do you require? But then there s also a wealth of unexpected obstacles, aspects you didn t even think would come into play. You can really only know about these facets once you have gone through the process of building up a studio already. These challenges were the focus of a Yorkshire Games Festival talk called Things I ve learned (so far) about running a games studio, from Silver Rain Games co-founder and studio head Melissa Phillips. ....