When starting your own studio, there are challenges you can anticipate. Practical, tangible questions that you no doubt started thinking about long before you actually set up shop. How do you register as a company? Where will you be based? What sort of talent will you need to hire? How much money do you require? But then there's also a wealth of unexpected obstacles, aspects you didn't even think would come into play. You can really only know about these facets once you have gone through the process of building up a studio already. These challenges were the focus of a Yorkshire Games Festival talk called "'Things I've learned (so far) about running a games studio," from Silver Rain Games' co-founder and studio head Melissa Phillips.