A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under the hood architecture has been re-written, drastically reducing memory usage and improving frame rate. Meanwhile a brand new UI.
After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under the hood architecture has been re-written, drastically reducing memory usage and improving frame rate. Meanwhile a brand new UI.