I finally decided to learn shaders. If you re curious about what shaders are and how they work, this article is for you. We ll start with the basics and build a simple blob from scratch.
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.