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Game Dev Digest Issue #91 - Shaders and Math, Oh My! by Mike Marrone on 04/23/21 11:12:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com
A shader deep dive you never knew you wanted till now! Plus learn some math, test and debug and other cool stuff. Enjoy!
Run Pong on the GPU with Compute Shaders in Unity - This article is about adding interactivity and game logic to Compute Shaders. We’ll do this by writing a version of Pong that runs on the GPU through Compute Shaders.
Updated material and environment textures gives Rover Builder a complete visual overhaul.
Build amazing 3D vehicles from simple buggies to trucks, cranes and rocket powered rovers in the all new
massive selection of parts, materials, weapons and more, design true mechanical systems simulated in real time.
In Rover Builder, you will be tasked with
solving increasingly challenging missions by building the right rover for the job. From retrieve and return collection missions, to traversing difficult terrain and combatting AI enemies.
Full sized, uncompressed GIFs available in the Press Kit
Featuring a unique construction system, set on a 64³ unit volume 3D building grid, design and create fully functional mechanical systems for a variety of rover types.
30XX early access impressions - Bustin bots in the far-off future shacknews.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from shacknews.com Daily Mail and Mail on Sunday newspapers.