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Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #91 - Shaders and Math, Oh My!

Game Dev Digest Issue #91 - Shaders and Math, Oh My! by Mike Marrone on 04/23/21 11:12:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com A shader deep dive you never knew you wanted till now! Plus learn some math, test and debug and other cool stuff. Enjoy! Run Pong on the GPU with Compute Shaders in Unity - This article is about adding interactivity and game logic to Compute Shaders. We’ll do this by writing a version of Pong that runs on the GPU through Compute Shaders.

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