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Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #91 - Shaders and Math, Oh My!

Game Dev Digest Issue #91 - Shaders and Math, Oh My! by Mike Marrone on 04/23/21 11:12:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com A shader deep dive you never knew you wanted till now! Plus learn some math, test and debug and other cool stuff. Enjoy! Run Pong on the GPU with Compute Shaders in Unity - This article is about adding interactivity and game logic to Compute Shaders. We’ll do this by writing a version of Pong that runs on the GPU through Compute Shaders.

Lego wants you to make fan games – and it may even publish them

Lego wants you to make fan games – and it may even publish them The Lego Group – the company responsible for the colourful plastic bricks that have been used to build everything from Portal test chambers to a GTX 1660-powered gaming PC – recently unveiled a partnership with Unity, allowing fans to build Lego-based games in the process of learning game creation. Now, the company is looking at potentially publishing the best fan games that emerge from that partnership. The Lego Microgame is a learning tool for Unity that introduces the basics of the Unity engine through pleasantly familiar Lego bricks. It’s downloadable from the Unity store, and you can use it to snap together your own Lego game with easy-to-use, ready-made assets.

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