of the file that we could open it, export it in a different way and be able to pull it in. they needed upgrading. they were built a long time ago, topology is different, textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add more details, the way the geometry intersected, and the way it was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evo
were alive somewhere, we just had to try and track them down and find them. and it wasn t, sadly, the case that they all just live in a nice hard drive and we can just ask warner brothers, hey, can we have the assets? , and they send them to us. lots of e mail threads, different people, old companies looking through their backups and finding whatever they can. we eventually managed to restore, i think, a sentinel, a harvester and a foetus egg stalk. we found all the files but then we were like, how do we open it? none of the modern 3d packages will open these files. we found an old version of the file that we could open it, export it in a different way and be able to pull it in. they needed upgrading. they were built a long time ago, topology is different, textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see ho
of the file that we could open it, export it in a different way and be able to pull it in. they needed upgrading. they were built a long time ago, topology is different, textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add more details, the way the geometry intersected, and the way it was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evo
so we knew these assets were alive somewhere, we just had to try and track them down and find them. and it wasn t, sadly, the case that they all just live in a nice hard drive and we can just ask warner brothers, hey, can we have the assets? , and they send them to us. lots of e mail threads, different people, old companies looking through their backups and finding whatever they can. we eventually managed to restore, i think, a sentinel, a harvester and a foetus egg stalk. we found all the files but then we were like, how do we open it? none of the modern 3d packages will open these files. we found an old version of the file that we could open it, export it in a different way and be able to pull it in. they needed upgrading. they were built a long time ago, topology is different, textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin arou
them down and find them. and it wasn t, sadly, the case that they all just live in a nice hard drive and we can just ask warner brothers, hey, can we have the assets? , and they send them to us. lots of e mail threads, different people, old companies looking through their backups and finding whatever they can. we eventually managed to restore, i think, a sentinel, a harvester and a foetus egg stalk. we found all the files but then we were like, how do we open it? none of the modern 3d packages will open these files. we found an old version of the file that we could open it, export it in a different way and be able to pull it in. they needed upgrading. they were built a long time ago, topology is different, textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add mor