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Resident Evil 8 graphics optimisation guide - most important graphics settings benchmarked


The next chapter in the Resident Evil mainline series is finally here and looking better than ever. Performance so far has been pretty good but still a little demanding on mid-range hardware, but that doesn t mean there isn t room to improve. How demanding is each graphics settings individually? What are the most demanding graphics settings? And how much can we adjust each setting to give us better performance?
In this article we will take a look at which Resident Evil 8 graphics settings are the best to turn all the way up to Ultra and which ones can get us a little FPS boost for no real visual loss when we turn them off or down. We ve compiled a list below of the most demanding graphics options in the game, so you can get a handle on what to expect when you adjust different graphics settings in Resident Evil Village to get the perfect balance of visual fidelity and FPS performance in game. ....

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Resident Evil Village: how to get the best settings on PC


Published on
7 May, 2021
Resident Evil Village is finally here, continuing the story of Ethan Winters from Resident Evil 7 as he finds himself trapped in a bleak, wintry landscape full of tall vampire ladies, snarling wolf boys and more horrible nasties than you can shake an Umbrella-shaped stick at. It s also one of the best-looking PC games of the year by my reckoning, especially if you happen to own a ray tracing-capable graphics card. It runs supremely well, but it can start to chug a bit if you exceed your graphics card s memory limit. To help you get the best performance in Resident Evil Village, I ve put together this best settings guide, telling you which settings to turn on (and which to dial back) to help keep those frame rates nice and high. ....

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Resident Evil Village PC Ray Tracing Impact Explored


Resident Evil Village PC Ray Tracing Impact Explored
May 5, 2021 11:00 EDT
Welcome to The Village, well, Resident Evil Village, and yes this is another Ray Tracing article but hopefully you’ll enjoy the change to the way I cover this one and we can move forward like this. Hold towards the end for some of the performance information I know you’re all eager to see, but I want to spend more time talking about the tech used in the game and the impact it makes on the visuals so it’s easier to see how RT can enhance a game and go beyond what ULTRA settings can do. ....

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