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Resident Evil Village PC Ray Tracing Impact Explored


Resident Evil Village PC Ray Tracing Impact Explored
May 5, 2021 11:00 EDT
Welcome to The Village, well, Resident Evil Village, and yes this is another Ray Tracing article but hopefully you’ll enjoy the change to the way I cover this one and we can move forward like this. Hold towards the end for some of the performance information I know you’re all eager to see, but I want to spend more time talking about the tech used in the game and the impact it makes on the visuals so it’s easier to see how RT can enhance a game and go beyond what ULTRA settings can do. ....

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Outriders PC Modern GPU And DLSS Performance Tested


Outriders PC Modern GPU And DLSS Performance Tested
May 2, 2021 20:17 EDT
Outriders is the latest title by the team at People Can Fly and has been met with a relatively warm reception by both PC and Xbox gamers offering quite a few familiar shooter tropes and marrying the grind of looter shooters with the intense arena segments with cover mechanics similar to the Gears series. But if you want a review of the game you ll have to wait for that to be up on the site, in the meantime, we have a bevy of guides ready to go.
But we re here for performance and performance is what this game delivers on with the latest releases of graphics cards from AMD and NVIDIA. Being the current nature of Unreal Engine 4 with its native DLSS 2.0 integration you can be assured that Outriders is no exception, so we take a quick look at the performance of this title s performance scaling in presets, DLSS settings, and resolutions (including Ultrawide). ....

Teamgroup Cardea , Nvme Pcie , People Can Fly , Unreal Engine , Hanging Tree , First City , Group Cardea , Cards Tested , Learning Super Sampling , மக்கள் முடியும் ஈ , உண்மையற்றது இயந்திரம் , தொங்குகிறது மரம் , முதல் நகரம் , குழு கார்டியா , கற்றல் அருமை மாதிரி ,

Cyberpunk 2077 Patch 1.2 Ray Tracing And DLSS Performance Test


Cyberpunk 2077 Patch 1.2 Ray Tracing And DLSS Performance Test
Apr 12, 2021 08:03 EDT
Cyberpunk 2077 has had quite a tumultuous lifecycle, to say the least. But, CDProjekt Red is churning away at improving the game and Patch 1.2 is a whopper of a release and brought many improvements as well as rolling the ray tracing functions out to everyone who supports it. Yeah, that means RDNA2 based graphics cards are able to take advantage of Cyberpunk 2077 s next-generation graphics options with Ray Traced Reflections, Ray Traced Shadows, and Ray Traced Lighting.
But the reason we re all here is for the performance, we wanted to see how things shook out with the latest patch in regards to ray tracing performance and factor in DLSS as well. We dabble a bit with the use of FidelityFX CAS to see how much performance it can pull back out for the RDNA2 cards for those who wish to play the game with these features enabled, but as you ll see in the results DLSS is a magic bullet ....

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