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Online game teaches players how misinformation works


“Prebunking” strengthens a person’s awareness of the manipulative tactics that characterize misinformation.
An online game called “Go Viral!” teaches players how misinformation works, as they try to win by making fake news go viral.
Researchers find that prebunking games and infographics can help people spot manipulative, untrustworthy information.
“While fact-checking is vital work, it can come too late,” says Professor Sander van der Linden, Director of the Social Decision-Making Lab at Cambridge University in the United Kingdom. “Trying to debunk misinformation after it spreads is often a difficult if not impossible task.”
However, research suggests that individuals can be “vaccinated” against the susceptibility to misinformation, preventing it from taking root in the first place. ....

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'Pre-bunk' tactics reduce public susceptibility to COVID-19 conspiracies and falsehoods, study finds – India Education | Latest Education News India | Global Educational News


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A short online game designed to fight conspiracies about COVID-19 boosts people’s confidence in detecting misinformation by increasing their ability to perceive its “manipulativeness” compared to genuine news, according to a study.
Go Viral!, developed by the University of Cambridge’s Social Decision-Making Lab in partnership with the UK Cabinet Office and media agency DROG, was launched last autumn as part of the UK government’s efforts to tackle coronavirus falsehoods circulating online.
The five-minute game puts people in the shoes of a purveyor of fake pandemic news, encouraging players to create panic by spreading misinformation about COVID-19 using social media – all within the confines of the game. ....

United Kingdom , Jon Roozenbeek , Stefania Giannini , Melisa Basol , Lab At Cambridge University , Cambridge Department Of Psychology , Cambridge University , United Kingdom Cabinet Office , Cultural Organization , University Of Cambridge Social Decision , World Health Organisation , Social Decision Making Lab , Prof Sander , Big Data , United Nations Educational , Cambridge Gates Scholar Melisa , Brazilian Portuguese , Assistant Director General , ஒன்றுபட்டது கிஂக்டம் , மெலிசா பாசோல் , கேம்பிரிட்ஜ் துறை ஆஃப் உளவியல் , கேம்பிரிட்ஜ் பல்கலைக்கழகம் , ஒன்றுபட்டது கிஂக்டம் மந்திரி சபை அலுவலகம் , கலாச்சார ஆர்கநைஸேஶந் , பல்கலைக்கழகம் ஆஃப் கேம்பிரிட்ஜ் சமூக முடிவு , உலகம் ஆரோக்கியம் ஆர்கநைஸேஶந் ,

'Pre-bunk' tactics reduce public susceptibility to COVID-19 conspiracies and falsehoods


Credit: University of Cambridge
A short online game designed to fight conspiracies about COVID-19 boosts people s confidence in detecting misinformation by increasing their ability to perceive its manipulativeness compared to genuine news, according to a study.
Go Viral!, developed by the University of Cambridge s Social Decision-Making Lab in partnership with the UK Cabinet Office and media agency DROG, was launched last autumn as part of the UK government s efforts to tackle coronavirus falsehoods circulating online.
The five-minute game puts people in the shoes of a purveyor of fake pandemic news, encouraging players to create panic by spreading misinformation about COVID-19 using social media - all within the confines of the game. ....

United Kingdom , Jon Roozenbeek , Stefania Giannini , Melisa Basol , Lab At Cambridge University , Cambridge Department Of Psychology , Cambridge University , United Kingdom Cabinet Office , Cultural Organization , University Of Cambridge Social Decision , World Health Organisation , Social Decision Making Lab , Prof Sander , Big Data , United Nations Educational , Cambridge Gates Scholar Melisa , Brazilian Portuguese , Assistant Director General , Medicine Health , Infectious Emerging Diseases , Social Behavioral Science , Mass Media , Decision Making Problem Solving , Memory Cognitive Processes , Perception Awareness , Technology Engineering Computer Science ,

'Pre-bunk' tactics reduce public susceptibility to COVID-19 conspiracies and falsehoods, study finds


Date Time
‘Pre-bunk’ tactics reduce public susceptibility to COVID-19 conspiracies and falsehoods, study finds
Latest research on digital interventions deployed by UK government and UNESCO suggests that exposing people to a “microdose” of techniques used by misinformation merchants helps “inoculate” them against fake news about the pandemic.
Cambridge University has provided solid backing for ‘pre-bunking’ misinformation and conspiracy theories propagated and reinforced during the pandemic
Stefania Giannini, Assistant Director-General for Education at UNESCO
A short online game designed to fight conspiracies about COVID-19 boosts people’s confidence in detecting misinformation by increasing their ability to perceive its “manipulativeness” compared to genuine news, according to a study. ....

United Kingdom , Jon Roozenbeek , Stefania Giannini , Melisa Basol , Lab At Cambridge University , Cambridge Department Of Psychology , Cambridge University , United Kingdom Cabinet Office , Cultural Organization , University Of Cambridge Social Decision , World Health Organisation , Assistant Director General , Social Decision Making Lab , Prof Sander , Big Data , United Nations Educational , Cambridge Gates Scholar Melisa , Brazilian Portuguese , University Of Cambridge , World Health Organisation , United Nations , Digital Citizenship , Social Media , ஒன்றுபட்டது கிஂக்டம் , மெலிசா பாசோல் , கேம்பிரிட்ஜ் துறை ஆஃப் உளவியல் ,