Credit: University of Cambridge
A short online game designed to fight conspiracies about COVID-19 boosts people's confidence in detecting misinformation by increasing their ability to perceive its "manipulativeness" compared to genuine news, according to a study.
Go Viral!, developed by the University of Cambridge's Social Decision-Making Lab in partnership with the UK Cabinet Office and media agency DROG, was launched last autumn as part of the UK government's efforts to tackle coronavirus falsehoods circulating online.
The five-minute game puts people in the shoes of a purveyor of fake pandemic news, encouraging players to create panic by spreading misinformation about COVID-19 using social media - all within the confines of the game.