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Jagex: Why the games industry's CSR focus must be maintained post-pandemic | Business News


up Jagex’s charitable giving strategy.
2020 did much to accelerate the adoption of gaming as a popular pastime among new audiences around the world, something which we saw in
RuneScape and
Old School RuneScape as well. With the pandemic and associated lockdowns limiting outdoor activities for months at a time, video games became the best form of escapism, giving people the chance to jump into new worlds for the very first time. Case in point, 62 per cent of UK adults played computer games during the pandemic, according to Ofcom. 
With life gradually returning to a new normal, the conversation has moved on to how the industry will keep hold of both its new and returning players. People will likely be playing games less when other activities become available, though it’s unlikely that they will be throwing away their new PC or games console even when everything opens up again. Strategies will vary from company to company but, on a macro level, the fact that vi ....

United Kingdom , Old School Runescape , World Health Organisation , Kelvin Plomer , Senior Director , Player Experience , Play Apart Together , Rise Above , ஒன்றுபட்டது கிஂக்டம் , உலகம் ஆரோக்கியம் ஆர்கநைஸேஶந் , மூத்தவர் இயக்குனர் , ப்லேயர் அனுபவம் , விளையாடு தவிர ஒன்றாக ,

Gamasutra: Pascal Debroek's Blog - Why a Community and Retention Strategy matters Post-IDFA


Why a Community and Retention Strategy matters Post-IDFA
by Pascal Debroek on 05/05/21 10:36:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on The PX Hub, my personal blog specializing in content on Player Experience in game development. Find insights, best practices and handy tips to help you ensure your players stay happy and engaged. If you want to stay updated on more Player Experience content, consider subscribing to the newsletter. ....

Gerd Altmann , Community Building , Knockout Community Strategy , Community Strategy , Community Development , Player Experience , User Acquisition , App Tracking Transparency , Product Marketing , Player Retention Strategies , Fall Guys , Ultimate Knockout Community Strategy , Ultimate Knockout , Complement Game , Pre Release Community Building , Early Organic Marketing , Justin French , கேர்த் அல்டமான் , சமூக கட்டிடம் , சமூக மூலோபாயம் , சமூக வளர்ச்சி , ப்லேயர் அனுபவம் , பயனர் கையகப்படுத்தல் , செயலி கண்காணிப்பு வெளிப்படைத்தன்மை , ப்ராடக்ட் சந்தைப்படுத்தல் , வீழ்ச்சி தோழர்களே ,

Gamasutra: Pascal Debroek's Blog - Why a Community and Retention Strategy matters Post-IDFA


Why a Community and Retention Strategy matters Post-IDFA
by Pascal Debroek on 05/05/21 10:36:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on The PX Hub, my personal blog specializing in content on Player Experience in game development. Find insights, best practices and handy tips to help you ensure your players stay happy and engaged. If you want to stay updated on more Player Experience content, consider subscribing to the newsletter. ....

Gerd Altmann , Community Building , Knockout Community Strategy , Community Strategy , Community Development , Player Experience , User Acquisition , App Tracking Transparency , Product Marketing , Player Retention Strategies , Fall Guys , Ultimate Knockout Community Strategy , Ultimate Knockout , Complement Game , Pre Release Community Building , Early Organic Marketing , Justin French , Game Development , Game Developer , Ame Programming , Ame Programmer , Artificial Intelligence , D Animation , Game Design , 3d Modeling , Ame Business ,