Roar of Conquest 4.0 Change Log: New Faction! news
Detailed description of changes between Roar of Conquest version 3.1 to version 4.0.
Mar 9th, 2021
Greetings! I am happy to announce that Roar of Conquest 4.0, overhaul of Stainless Steel 6.4, is now live and available for download! This article will be covering the changes made between version 3.1 and version 4.0 of ROC, not necessarily the changes between SS 6.4 and ROC; feel free to visit the mod page and look over the other articles for a better understanding of the changes made from Stainless Steel 6.4 to Roar of Conquest. Now, on to the changes!
Bug Fixes
Happily, I found no major bugs this time around; just a bit of cleanup in some messy coding here and there. There is only one, stand-out bug that is currently consistent in the mod, but I am happy to report it is simply a visual one and should not cause any crashes at all. When playing as or against the new faction, you will see a purple texture instead of a portrait anyt
Roar of Conquest: The Reconquista news
Detailed description of the changes made to Roar of Conquest from Stainless Steel 6.4 for Portugal and the Moorish Caliphate.
Dec 12th, 2020
Greetings! Today I will be going over the changes made to the factions of the Kingdom of Portugal and the Moorish Caliphate from Stainless Steel 6.4 to Roar of Conquest. Like so many other, these two factions suffered from area of recruitment restrictions, or AOE. The Moorish Caliphate especially suffered from this problem, with many of their faction-unique units which made playing them interesting and flavorful painfully restricted. As a whole, the AI balance between Portugal and the Moorish Caliphate has not changed dramatically from Stainless Steel 6.4, which is good; they were pretty well balanced before I started my mod. There have been a couple of other changes that should make playing as these two factions more interesting for you, the player, so I hope you enjoy them. Now, enough with the intro;