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The global sprayer market by revenue is expected to grow at a CAGR of 4.6% during the period 2020–2025


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New York, Feb. 10, 2021 (GLOBE NEWSWIRE) Reportlinker.com announces the release of the report Sprayer Market - Global Outlook and Forecast 2020-2025 - https://www.reportlinker.com/p06021773/?utm source=GNW
The global sprayer market has been experiencing a slew of advancements. Intelligent spraying technologies have made significant strides in the last decade as more powerful and robust sensing technologies have become readily available. Variable spray technology is widely used in crop farming, animal husbandry, horticulture, and forestry. Developed countries attach high importance to the research and development of variable execution machinery. The investment is high, and a more mature map-based and real-time sensing technology-based variable pesticide spray application system is formed. Currently, global consensus has emerged on the prospect and potential of variable-injection sprays in increasing the utilization of pesticides, reducing pesticide residues, an ....

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The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021–2026


• Incorporation of Learning Quotient
The study considers the present scenario of the board games market and its market dynamics for the period 2020?2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.
Global Board Games Market Segmentation
The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares. ....

New York , United States , United Kingdom , South Africa , Rio Grande , Rio Grande Do Sul , Saudi Arabia , South Korea , Schmidt Spiele , Melissa Doug , Trend Enterprises , Specialty Stores , Regency Chess Company , Rio Grande Games , University Games , Games Workshop , Ultra Pro International , International Playthings , Games Market , Digital First Approach , Strategic Products , Board Games Conventions , Learning Quotient , Tabletop Board Games , Dice Games , Collectible Card Games ,

The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021–2026 - Press Release


• Incorporation of Learning Quotient
The study considers the present scenario of the board games market and its market dynamics for the period 2020?2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.
Global Board Games Market Segmentation
The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares. ....

New York , United States , United Kingdom , South Africa , Rio Grande , Rio Grande Do Sul , Saudi Arabia , South Korea , Schmidt Spiele , Melissa Doug , Trend Enterprises , Specialty Stores , Regency Chess Company , Rio Grande Games , University Games , Games Workshop , Ultra Pro International , International Playthings , Games Market , Digital First Approach , Strategic Products , Board Games Conventions , Learning Quotient , Tabletop Board Games , Dice Games , Collectible Card Games ,