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Chess is having a moment on Twitch


Rook the house. 
Updated on 20 January 2021
It s one of the most famous board games of all time, but until recently chess wasn t getting a whole lot of attention on Twitch. That began to change last year, however, when chess streamers started to raise the profile of the game on the streaming platform - and thanks to the release of
a certain Netflix series, those numbers have now reached new heights.
In January last year, chess was averaging 3298 concurrent viewers over 24 channels on Twitch, peaking at 29,820 viewers. This month, that average is 24,048, with around 132 channels streaming chess at any one time - reaching a peak viewership of 161,968 on 16th January (via TwitchTracker). That was thanks to the efforts of siblings Alexandra and Andrea Botez, whose BlockChamps event - a crossover tournament with popular Minecraft streamers like Pokimane, LilyPichu and Fundy - pulled in over 91,000 concurrent viewers and over 1m un ....

Magnus Carlsen , Hikaru Gmhikaru Nakamura , Andrea Botez , Regency Chess Company , Grandmaster Magnus Carlsen , Nations Cup , Grandmaster Hikaru , Jefferson Toal , மேக்னஸ் கார்ல்சன் , ரீஜென்சி சதுரங்கம் நிறுவனம் , மகா குரு மேக்னஸ் கார்ல்சன் , நாடுகள் கோப்பை , மகா குரு ஹிகாரு , ஜெஃபர்சன் டோல் ,

Worldwide Board Games Market to 2026 - Adoption Of Digital-First Approach Presents Opportunities


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ResearchAndMarkets.com s offering.
The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021-2026.
The market has been experiencing popularity and acceptance among players despite intense competition from digital entertainment sources. However, the eruption of the COVID-19 pandemic has contracted the market slightly. Turbulences in the supply chain and restrict imposition of lockdowns across the globe have adversely affected retail board games. Cafes facilitating board games have witnessed a steep decline in footfall after the easing of lockdown restrictions across the world. These cafes in the US region have witnessed a 35% decline in footfall. However, there are several reasons for the significant growth of the global board games market, including the emergence of board game conventions, gaming cafes, and nerd culture. ....

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The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021–2026


• Incorporation of Learning Quotient
The study considers the present scenario of the board games market and its market dynamics for the period 2020?2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.
Global Board Games Market Segmentation
The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares. ....

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The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021–2026 - Press Release


• Incorporation of Learning Quotient
The study considers the present scenario of the board games market and its market dynamics for the period 2020?2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.
Global Board Games Market Segmentation
The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares. ....

New York , United States , United Kingdom , South Africa , Rio Grande , Rio Grande Do Sul , Saudi Arabia , South Korea , Schmidt Spiele , Melissa Doug , Trend Enterprises , Specialty Stores , Regency Chess Company , Rio Grande Games , University Games , Games Workshop , Ultra Pro International , International Playthings , Games Market , Digital First Approach , Strategic Products , Board Games Conventions , Learning Quotient , Tabletop Board Games , Dice Games , Collectible Card Games ,

Board Games Market Size to Reach Revenues of around 30 Billion by 2026


Board Games Market Size to Reach Revenues of around 30 Billion by 2026 - Arizton
CHICAGO, Dec. 15, 2020 /PRNewswire/ In-depth analysis and data-driven insights on the impact of COVID-19 included in this global board games market report.
The global board games market is expected to grow at a CAGR of approximately 13% during the period 2020-2026.
Key Highlights Offered in the Report:
The board games market is dominated by North America and would realize an incremental growth over USD 4 billion significant leap in revenue between 2020 and 2026.
Buoyed by the growing demand in the residential segment, puzzle segment is expected to post an incremental growth around USD 5 billion in 2026, registering CAGR over 12% during the forecast period. ....

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