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An Australian MP Is Introducing A Bill To Ban Loot Boxes For Under 18s


An Australian MP Is Introducing A Bill To Ban Loot Boxes For Under 18s
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A loot box from Overwatch.
An Australian independent lower house MP will be introducing a bill to Parliament next month to ban the sale of “loot boxes” towards minors.
First reported by the Daily Telegraph (paywalled) on Sunday, the bill will be introduced by Tasmanian MP Andrew Wilkie. While the full text of the proposed legislation hasn’t been provided yet, Mr Wilkie said his bill would block loot boxes being targeted to minors through the classification guidelines.
“We as a country accept that people over the age of 18 can gamble but let’s make that for adults and giving parents a warning,” the independent MP told the Daily Telegraph. ....

Andrew Wilkie , Daily Telegraph , Classification Amendment , Loot Boxes , Parliamentary Friends , Video Games , ஆண்ட்ரூ வில்கி , தினசரி தந்தி , கொள்ளை பெட்டிகள் , பாராளுமன்றம் நண்பர்கள் , காணொளி விளையாட்டுகள் ,

Australian MP to introduce bill to ban loot boxes for under 18s

Australian MP to introduce bill to ban loot boxes for under 18s
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Andrew Wilkie , Daily Telegraph , Classification Amendment , Loot Boxes , Australian Government , ஆண்ட்ரூ வில்கி , தினசரி தந்தி , கொள்ளை பெட்டிகள் , ஆஸ்திரேலிய அரசு ,

Gamasutra: Tuomas Pelkonen's Blog - Gaming Loot Boxes - Innovative and Creative Multi-billion Euro Industry but What Are the Legal Risks and Are They Gambling?


 
Gaming Loot Boxes - Innovative and Creative Multi-billion Euro Industry but What Are the Legal Risks and Are They Gambling?
by Tuomas Pelkonen on 05/12/21 05:12:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Microtransactions and loot boxes have become more and more popular as a business model in the game industry. The growth has been staggering. While a decade ago, only 4% of desktop games on Steam had a loot box mechanism[1], nowadays a majority of the mobile games and a significant portion of the desktop games have such mechanism. According to research conducted at the University of York last year, a total of 58.0% of the top games on the Google Play store contained loot boxes, 59.0% of ....

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