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Gamasutra: Tuomas Pelkonen's Blog - Gaming Loot Boxes - Innovative and Creative Multi-billion Euro Industry but What Are the Legal Risks and Are They Gambling?


 
Gaming Loot Boxes - Innovative and Creative Multi-billion Euro Industry but What Are the Legal Risks and Are They Gambling?
by Tuomas Pelkonen on 05/12/21 05:12:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Microtransactions and loot boxes have become more and more popular as a business model in the game industry. The growth has been staggering. While a decade ago, only 4% of desktop games on Steam had a loot box mechanism[1], nowadays a majority of the mobile games and a significant portion of the desktop games have such mechanism. According to research conducted at the University of York last year, a total of 58.0% of the top games on the Google Play store contained loot boxes, 59.0% of ....

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