Earlier this month we ran the GamesIndustry.biz 100 Game Changers series, our best effort at celebrating people who have been making the industry a better place but too often don t have a spotlight put on their efforts.
We asked for help in putting it together, reaching out to people with regional expertise in communities and places of the world we don t cover as thoroughly as we would like. We wanted to represent the underrepresented and ideally, help further those efforts in some way.
After writing and editing so many profiles, I spotted a few patterns we d like to underscore here. If you ve read the entire series (which you absolutely should do), you might have spotted them yourself.
As 2020 draws to a close, many will reflect on 12 months defined by stress, upheaval, and the urgent need to confront some difficult truths about the way the games industry operates, and the myriad ways it can be a better and more inclusive place.
But just as that process of self-examination is necessary, so too is recognition for those already working to solve those problems. In this GI 100 series we will profile 100 individuals and organisations making progress in vital areas like diversity, accessibility, charity, mental health, progressive politics, lifting emerging markets, uniting communities, and more people whose stories can show us how this industry can be that better and more inclusive place.