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Gamasutra - Press Releases- Dark Nights with Poe and Munro Launches May 4th on Consoles


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
FOR IMMEDIATE RELEASE
 
WISBECH, UK (6th APRIL 2021) Indie developer D’Avekki Studios is thrilled to announce critically-acclaimed FMV game Dark Nights with Poe and Munro will release on May 4th 2021 for PS4 and Xbox One, with backwards compatibility for PS5 and Xbox Series X/S. A release date for the Switch version is still to be announced.
 
Dark Nights with Poe and Munro tasks players with keeping small-town radio hosts John ‘Poe’ Pope and Ellis Munro together and alive through six TV-like episodes of supernatural mystery. A standalone prequel to 2018’s The Shapeshifting Detective, Dark Nights with Poe and Munro is the third game from the studio but the first to be ported to consoles in-house. The game released on Steam in May 2020 to praise from players and reviewers alike and the studio hopes consol ....

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Developing for fandom at every level


The games industry is packed with developer success stories driven by a fervent fanbase, but devotion of that sort isn t likely to happen without a little help.
In a GDC Showcase presentation this week, Beautiful Glitch creative director Julián Quijano shared a few strategies the Barcelona-based studio used in the creation of its 2018 supernatural dating sim Monster Prom.
Quijano opened the talk with some evidence that Monster Prom does in fact have a sizable group of fans. He noted that the game s Second Term expansion pack sold more than 250,000 copies, making for a conversion rate of about 50% of the original game s purchasers. On top of that, the 2019 Kickstarter campaign for a sequel to the game raised more than $600,000, with an average backer pledge of about $60, five times the amount that would get backers a copy of the game. ....

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Gamasutra - Turning an audience into an engaged fandom, the Monster Prom way


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There s value in building a strong audience for your game, but, as Beautiful Glitch creative director Julian Quijano explains in his GDC Showcase talk Fandom-Ready: Creating Fiction in the Age of Fan Consumption , the right level of attention can cultivate an audience into a dedicated fanbase that weaves itself into the worlds and characters powering the games you create.
That sort of engagement manifests as a community that actively feels like they re intertwined with the fiction of your franchise, creating fan art, cosplays, fanfiction, their own original characters, and following your franchise every step of the way. And, Quijano explains, that can have a quantifiable impact on your IP. ....

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