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An Overhaul submod for The Elder Scrolls: Total War, adding many major features, such as new factions, new custom campaigns, alchemy crafting, events, Oblivion realms and portals to them, dungeons, lore missions and guilds, upgradable settlements, many.
Elder Scrolls, Cut It Out With The Silt Striders
Screenshot: Bethesda / Kotaku
I don’t like bugs. Never have. Flies, bees, wasps, crickets, I hate ‘em all. The bigger they are the more I can’t stand them. So the giant insect-like Silt Striders, first seen in
The Elder Scrolls III: Morrowind, are my worst nightmare and I want them all to die. I mean, if no one minds.
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. Younger Zack wasn’t a fan of them. But the simpler visuals of
Morrowind mostly made it easy to think of them as big weird alien things and not creepy, nasty bugs. Unless I got too close and noticed their long, thin legs and mandibles. I made it a point to avoid them unless I really needed to fast travel.
Unofficial Patch 2.0.2. HOTFIX Features Changelog news
An Overhaul submod for The Elder Scrolls: Total War, fixing all bugs in the official release and adding many features, such as several factions, custom campaigns, dungeons, lore missions and guilds, upgradable settlements, many new units and retextures, traits, ancillaries and more!
New hotfix for the mod has been released, bringing major fixes for Unofficial Patch 2.0.2. Posted by Jadli on
New fixes for the Unofficial Patch 2.0.2
Features - 2.0.2 HOTFIX
- Fixes to Mannimarco and Vampire scripts. Fixed the missing vamp recruitment for Orsinum
- Lowered chance of being infected by Vampirism and Lycantrophy
- Fixed the Army Upkeep Script - The secondary generals no longer receive the upkeep traits (and hence money were removed for them as well) and fixed the issue with the upkeep not working for characters at sea.