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This is their LLVM/Clang-based shader compiler for compiling HLSL programs into the DirectX Intermediate Language (DXIL) that can then be fed to DirectX GPU drivers from the different vendors ....
Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path. ....
Super resolution and machine learning upscaling tech can boost graphics on lower-end machines, such as handheld gaming PCs and the Xbox Series S, or even the Xbox One consoles. NVIDIA DLSS and AMD Fid ....
This is a story about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some respects, building the DXC compiler better than how Microsoft does. ....