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Microsoft's DirectX Shader Compiler Sees Improved Linux Build Support

This is their LLVM/Clang-based shader compiler for compiling HLSL programs into the DirectX Intermediate Language (DXIL) that can then be fed to DirectX GPU drivers from the different vendors ....

Show Your Support , Directx Intermediate Language , Microsoft Windows , Directx Shader Compiler , Shader Model ,

Microsoft's new DirectX feature will usher in 'a new era of performance and efficiency'

Microsoft's new Work Graphs API for DirectX sounds a lot like a tool designed to mitigate poor optimization when it comes to PC game releases. ....

South Hall , United States , San Francisco , Game Developers Conference , Work Graphs , South Hall Room , Shader Model , Wars Jedi , Star Wars Jedi , Hogwarts Legacy ,

This is Microsoft's 'missing link' for game developers

Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path. ....

San Francisco , United States , Game Developers Conference , Super Resolution , Directx Developer Blog , Developer Conference , Work Graphics , Shader Model , Work Graphs ,

Microsoft will debut DirectX 'DirectSR' super-resolution graphics tech at GDC — could this tech end up in Xbox too?

Super resolution and machine learning upscaling tech can boost graphics on lower-end machines, such as handheld gaming PCs and the Xbox Series S, or even the Xbox One consoles. NVIDIA DLSS and AMD Fid ....

Joshua Tucker , Super Resolution , Shader Model ,

Building the DirectX shader compiler better than Microsoft?

This is a story about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some respects, building the DXC compiler better than how Microsoft does. ....

Shader Model , Directx Byte Code , Arm Linux , Apple Silicon , Mach Discord ,