Building the DirectX shader compiler better than Microsoft?

Building the DirectX shader compiler better than Microsoft?

This is a story about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some respects, building the DXC compiler better than how Microsoft does.

Related Keywords

, Intel , Microsoft , Shader Model , Directx Byte Code , Arm Linux , Apple Silicon , Mach Discord ,

© 2025 Vimarsana