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illustrations to run alongside the games until september. we are working mainly from video clips, but we have also worked with some numerical data, results data, be that speeds or times or heights or distances. i think there is no doubt that technology opens up lots of potential in the arts, but one of the big barriers really is who can access the technology in the first place, be it hardware or software. a lot of the stuff that is needed for that is actually being generated in the commercial sector, in film, in architecture, in the videogame world, so there still remains some barriers around who can actually access the technology to make the work. but if you can overcome the price point and get the necessary expertise, it s just another tool for artistic expression. to me it is the kind of story, and the narrative is particular important.
doing pose estimation, which essentially draws out different elements of that movement, and then applying that to an algorithm that then drives our artistic representation of that in the robot s movements. the art installation was shipped from the uk right into the heart of ueno park, to create over 150 unique illustrations to run alongside the games until september. we re working mainly from video clips, but we have also worked with some numerical data, results data, be that speeds or times or heights or distances. i think there s no doubt that technology opens up lots of potential in the arts, but one of the big barriers really is who can access the technology in the first place, be it hardware or software. a lot of the stuff that s needed for that is actually being generated in the commercial sector, in film, in architecture, in the video game world, so there still remains some barriers around who can actually access the technology
movement out of it frame by frame, we are then doing pose estimation, which essentially draws out different elements of that movement, and then applying that to an algorithm that then drives our artistic representation of that in the robot s movements. the art installation was shipped from the uk right into the heart of ueno park, to create over 150 unique illustrations to run alongside the games until september. we are working mainly from video clips, but we have also worked with some numerical data, results data, be that speeds or times or heights or distances. i think there is no doubt that technology opens up lots of potential in the arts, but one of the big barriers really is who can access the technology in the first place, be it hardware or software. a lot of the stuff that is needed for that is actually being generated in the commercial sector, in film, in architecture, in the videogame world, so there still remains some
from different sports, subtracting and extracting movement out of it frame by frame, we are then doing pose estimation, which essentially draws out different elements of that movement, and then applying that to an algorithm that then drives our artistic representation of that in the robot s movements. the art installation was shipped from the uk right into the heart of ueno park, to create over 150 unique illustrations to run alongside the games until september. we are working mainly from video clips, but we have also worked with some numerical data, results data, be that speeds or times or heights or distances. i think there is no doubt that technology opens up lots of potential in the arts, but one of the big barriers really is who can access the technology in the first place, be it hardware or software. a lot of the stuff that is needed for that is actually being generated in the commercial sector, in film, in architecture, in the videogame world, so there still remains some barrier
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