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Transcripts for BBCNEWS Click 20210814 00:40:00

at footage from performances. so we are looking at footage from different - at footage from different sports, subtracting and extracting movement out of it frame by frame, we are then doing pose estimation, which essentially draws out different elements of that movement, and then applying that to an algorithm that then drives our artistic representation of that in the robot s movements. the art installation in the robot s movements. the art installation was in the robot s movements. the art installation was shipped from the uk right into the heart of tokyo to create over 150 unique illustrations to run alongside the games until september. we alongside the games until september. alongside the games until september. we are working mainly from september. we are working mainly from audio - september. we are working mainly from audio clips, - september. we are working| mainly from audio clips, but september. we are working - mainly from audio clips, but we have also worked with som

Transcripts for BBCNEWS Click 20210814 14:41:00

different elements of that movement, and then applying that to an algorithm that then drives our artistic representation of that in the robot s movements. the art installation was shipped from the uk right into the heart of ueno park, to create over 150 unique illustrations to run alongside the games until september. we are working mainly from video clips, but we have also worked with some numerical data, results data, be that speeds or times or heights or distances. i think there is no doubt that technology opens up lots of potential in the arts, but one of the big barriers really is who can access the technology in the first place, be it hardware or software. a lot of the stuff that is needed for that is actually being generated in the commercial sector, in film, in architecture, in the videogame world, so there still remains some barriers around who can actually access the technology to make the work.

Transcripts for BBCNEWS Click 20210814 11:41:00

illustrations to run alongside the games until september. we are working mainly from video clips, but we have also worked with some numerical data, results data, be that speeds or times or heights or distances. i think there is no doubt that technology opens up lots of potential in the arts, but one of the big barriers really is who can access the technology in the first place, be it hardware or software. a lot of the stuff that is needed for that is actually being generated in the commercial sector, in film, in architecture, in the videogame world, so there still remains some barriers around who can actually access the technology to make the work. but if you can overcome the price point and get the necessary expertise, it s just another tool for artistic expression. to me it is the kind of story, and the narrative is particular important. it would be like critiquing a new type of paint

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