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Cyberpunk 2077 is in a weird position of being a massive financial success and a catastrophic failure, a best-selling game that was pulled from storefronts, a critical darling (among pre-launch reviewers, at least) that has been subjected to relentless criticism. But what I find strangest of all about it is that its story isn t more common. But I don t recall anything like Cyberpunk 2077 before. I don t recall a major platform holder ever banishing a AAA title from its storefront because the game was simply too prone to bugs and crashing. I don t recall a developer refunding customers for the full price of a $250 collector s edition of the game and then letting them keep it. I don t recall a company facing multiple investor lawsuits over a game that sold 13 million copies its first month. ....
When the GamesIndustry.biz Academy put together its guide to getting a job in game art, Teazelcat CEO and game director Jodie Azhar pointed out that concept art roles can have hundreds of applicants for one position, making it one of the most competitive roles alongside character artists. Olivier Leonardi, expert art director at Ubisoft Reflections, then added that almost everything in game development starts with concept art, making it an ideal area of specialisation for young artists. But concept art is also widely idealised by outsiders, who don t realise what it actually entails. A common misconception is that concept art is about doing cool and pretty drawings or illustrations - it is not ....