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Was the Cyberpunk 2077 launch a perfect storm? | This Week in Business


Cyberpunk 2077 is in a weird position of being a massive financial success and a catastrophic failure, a best-selling game that was pulled from storefronts, a critical darling (among pre-launch reviewers, at least) that has been subjected to relentless criticism. But what I find strangest of all about it is that its story isn t more common.
But I don t recall anything like Cyberpunk 2077 before. I don t recall a major platform holder ever banishing a AAA title from its storefront because the game was simply too prone to bugs and crashing. I don t recall a developer refunding customers for the full price of a $250 collector s edition of the game and then letting them keep it. I don t recall a company facing multiple investor lawsuits over a game that sold 13 million copies its first month. ....

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CD Projekt apologizes again for Cyberpunk 2077 on consoles


CD Projekt co-founder Marcin Iwiński has released a video apologizing for the state of Cyberpunk 2077 on the Xbox One and PlayStation 4, and providing an updated schedule for fixes, downloadable content, and the launch of next-gen upgrades for the game on Xbox Series X|S and PlayStation 5.
[D]espite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted to meet, Iwiński said. I, and the entire leadership team, are deeply sorry for this, and this video is me publicly owning up to that.
Iwiński said that the team was building the game to run on high-end PCs, and planned to adjust it downward to run on older consoles later in the development process, a task they underestimated. ....

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'Cyberpunk' launch continues to cause ripples across industry


“Cyberpunk 2077” was supposed to be the biggest game of the year. Two weeks after launch, it’s the biggest failure of the year — and perhaps, the entire generation.
The comedy of errors that is CD Projekt Red’s once-magnum opus continued to feed on itself this past week as Sony and Microsoft began offering refunds without questions for all digital purchases, with the former even going as far to completely pull the game from the PlayStation Network Store. Microsoft, which secured the marketing rights to what should have been the surefire most successful game of the year, added a disclaimer to its store listing, warning users of potential problems with the title. ....

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