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Inside Dinosaur Planet - examining Rare's recently recovered 'lost' N64 game


A closer look at the project that would become Star Fox Adventures on GameCube.
Article
by John Linneman, Staff Writer, Digital Foundry
7 March 2021
Rewind to the turn of the century - the next generation of console gaming was in its infancy with the arrival of Sega Dreamcast and the promise of PlayStation 2, but Rare was busy finishing up its latest Nintendo 64 projects. Perfect Dark was set to arrive that summer after multiple delays, Conker s Bad Fur Day would arrive the following year, but it was Dinosaur Planet that would perhaps be the most exciting title of the lot.
Magazine articles teased a multi-character, Zelda-style action adventure set in a beautiful dino-inhabited world. It was shaping up to become one of the largest games Rare had ever produced but before it reached the finish line, the game was cancelled and development shifted to the Nintendo GameCube, whe ....

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The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet - Feature


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Last week, we got the news that a playable version of Dinosaur Planet had leaked onto the web, giving us a hands-on look at the game which eventually became Star Fox Adventures on the GameCube. Therefore, we thought you might like to revisit this piece from 2012, in which we spoke to the game s Lead Software Engineer, Phil Tossell. Enjoy!
Although it’s hard to believe now, when Star Fox Adventures launched in 2002 it gained largely positive reviews and shifted 200,000 copies in Japan, making it one of the system’s early smash hits in its native region. However, history hasn’t been kind to the game; over time, its reputation has crumbled and many dedicated Nintendo fans now view it as one of Rare’s less essential titles. Of course, much of this negativity can be attributed to the fact that Star Fox Adventures was Rare’s final game as a second-party Nintendo developer - the year before its release, Microsoft paid a total of $375 million to acquire 100% of th ....

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