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The tale of a groundbreaking 3D design technique

Siggraph, a major event in the 3D graphics world, is celebrating its 50th anniversary this year. To mark the occasion, the second volume of the Seminal Graphics Papers was recently published, 25 years after the first. The latest volume provides an overview of the major advances in the field. Of the 88 papers selected, one was co-authored by three researchers at the Centre Inria at Université de Lorraine and addressed the topic of automatic texture mapping, a commonly used technique in 3D animation. Bruno Lévy, Director of Research at Inria, who designed the process, tells us more about this exciting adventure. ....

United States , France General , Brecht Van Lommel , Inria Universit , Sylvain Petitjean , Nicolas Ray , Stanford Bunny , Edwin Catmull , Lorraine Stanford University , University Of Southern California Texture , Blender Foundation Example , Blender Studio , Blender Foundation , Jean Laurent Mallet , Stanford University , Southern California , Squares Conformal ,