Soulstorm’s creation was hugely distributed, with Terry giving us an overview:
“Six time zones and four continents is currently how things are structured. And so we chase the sun here, which is why I was up at five this morning, because I had to connect with Perth, Australia. But everything is distributed development. There’s only Lorne and I in the studio here and Sherry [McKenna, co-founder], at HQ in Emeryville.”
Major outposts include Frima Studios and Sabotage Studio, both in Quebec, Fat Kraken Studios, set up by
New ‘n’ Tasty veterans in Leeds and Titanium Studios in Perth. Alongside other freelancers and independents.
After five years of development, a wholly independent Oddworld Inhabitants is back to take the puzzle platformer in an epic, cinematic new direction. Lorne Lanning and Bennie Terry III talk to Seth Barton about distributed development, stunning cinematics, Unity, crunch, a technical moonshot and their PlayStation Plus deal.
Chris Wallace reaches out to some of the leading experts in the Scottish games industry to get a sense of the country’s wealth of opportunities. Plus we reveal the size of that industry today thanks to a brand new survey.
The Xbox Store has finally gone multilingual, with clear tagging for all varieties of language support. Seth Barton talks to Microsoft’s Briana Roberts about the update and how publishers and developers can support it.
GDC Podcast Live! Hosted by Gamasutra feat. Disco Elysium writer Justin Keenan
Live
2:40 p.m. - 3:40 p.m.
Level Design Workshop: The Level Design of God of War
Discussion
Rob Davis (TBA)
Now that you know the GDC Showcase 2021 schedule, you can tune into the shows and check out all the past broadcasts. Many of the sessions will also be available on demand, so you can enjoy them even if you miss their initial live appearance. For more info about GDC proper, make sure you keep your browsers tuned to our GDC news page.
Guides Editor
Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.