After five years of development, a wholly independent Oddworld Inhabitants is back to take the puzzle platformer in an epic, cinematic new direction. Lorne Lanning and Bennie Terry III talk to Seth Barton about distributed development, stunning cinematics, Unity, crunch, a technical moonshot and their PlayStation Plus deal.
Chris Wallace reaches out to some of the leading experts in the Scottish games industry to get a sense of the country’s wealth of opportunities. Plus we reveal the size of that industry today thanks to a brand new survey.
The Xbox Store has finally gone multilingual, with clear tagging for all varieties of language support. Seth Barton talks to Microsoft’s Briana Roberts about the update and how publishers and developers can support it.