Storytelling in video games comes in many forms, whether it's in-game dialogue, environmental details, or even info dumps of lore via found documents and audio logs. Cinematic cutscenes have been a firm staple of delivering story beats and important plot moments, but some games writers are keen to find alternatives. One such writer is Lucas Laredo, narrative designer on Weird West -- an action RPG with qualities of an immersive sim, set in a Wild West frontier that borders on dark fantasy. Though plot specifics are under wraps, Weird West's storytelling seems to favor unique player experiences over traditional cutscenes. With this dynamic approach, the real story comes from how the game reacts to player input.