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Bloodborne PSone demake project shows off full boss fight
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Here s What The Bloodborne Gascoigne Fight Would Look Like On PS1
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Elden Ring. Fans who want to delve deeper into 2015’s
Bloodborne, which is now considered a classic, are finding other projects to pursue like a PlayStation demake of the game.
Game developer Lilith Walther has been creating
Bloodborne PSX in Unreal Engine and sharing the passion project on Twitter for some time now. Fans have watched it evolve from a prototype into a much more sophisticated and polished looking version. The project originally began in 2017 before being shelved; Walther restarted work in January 2021, and has since posted regular updates with fans.
The goal is to create a version of
Bloodborne that is in line with the technology and graphics of the original ’90s PlayStation console. Walther posts regular threads showing progress for instance, here she shows off the PSX version of the game’s Cleric Beast fight.
Two Developers Are Turning Bloodborne Into A Playable PS1 Game
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PS1-style demakes are in right now. From
Untitled Goose Game, idle developers have been creating low-poly homages to Sony’s first gaming console, warping modern aesthetics and sensibilities into late ‘90s jank. Bloodborne PSX is another project in that vein, but unlike lots of other demakes, its creators want to make the retro tribute to From Software’s beloved
Bloodborne is being remade as a PS1 game
21 Jan, 2021
While gamers await the news of a developing next-gen remasters of the Bloodborne game, there have been reports of a different kind of remake of the game altogether. Reports state that a developer is significantly turning from the software souls-like game into a PlayStation version.
The remake comes courtesy of game developer Lilith Walther, who recently made Bloodborne an effective 3D horror game. The developer has been extensively sharing clips on Twitter of the transformation project, highlighting the viewers’ changes.
However, she isn’t the first game developer to deconstruct Bloodborne into the new format. Yarnton from developer Max Mraz also transformed the open-world game into a Zelda-like game. , but the new developer Walther’s work has an interesting perspective on the whole thing. One is the distinctive PlayStation fog appearance commonplace and makes encounters more enjoyable. Walther is also working on a JRPG
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