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This PS1 Era Bloodborne Demake Is the Real Deal

This PS1 Era Bloodborne Demake Is the Real Deal Share: Bloodborne may yet get a full PlayStation 5 remaster – at least, that’s what we’ve predicted – but who fancies a PS1 demake? Talented indie developer Lilith Walther is working on exactly that, and she’s been sharing footage of the old-school revamp on her Twitter account: This Bloodborne PSX dev thread starts with loading and a proper loading screen! Now that we re hopping between levels I need to write a save and load system that passes data around for proper navigation pic.twitter.com/MHhMC1ouUE ⚡ Lilithium Powered Witch ️‍⚧️ BLM ACAB (@b0tster) January 16, 2021

Bloodborne : une développeuse s amuse à créer un demake tournant sur un émulateur PS1

Bloodborne : une développeuse s amuse à créer un demake tournant sur un émulateur PS1
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I d play this Bloodborne PSone demake

Generations untold. Updated on 18 January 2021 While we wait (perhaps more in hope than expectation) for a Bloodborne PlayStation 5 update, let s imagine what From Software s masterpiece would look like if it went backwards in generations - to the PSone. Lilith Walther, an Unreal Engine 4 tech artist and engineer working as lead programmer on indie JRPG Witch, is doing exactly that. She took to Twitter to reveal eye-catching clips of the Bloodborne PSX demake she s working on - and it looks pretty slick. Can t save without a save point ? pic.twitter.com/5AAQrqCV4B ?? Lilithium Powered Witch ?????? BLM ACAB (@b0tster) January 16, 2021

Bloodborne s being remade as a PS1 game

Bloodborne’s being remade as a PS1 game While we await news of a potential next-gen remaster and PC version of Bloodborne, someone’s been imagining a different kind of remake of the action-adventure game. A developer is turning From Software’s gothic Souls-like game into something for the original PlayStation. The demake comes courtesy of developer Lilith Walther, who’s been toiling away on making Bloodborne look like a 3D horror game from circa 1997. She’s been sharing clips on Twitter of the project thus far, looking at various aspects of Bloodborne, and demonstrating the changes necessary to taking something that was cutting edge only a few years ago and making it fit on tech that’s nearly three decades old.

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