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Gamasutra: Simon Carless s Blog - Don t buy (Steam games) for me, Argentina

Gamasutra: Simon Carless s Blog - Don t buy (Steam games) for me, Argentina
gamasutra.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamasutra.com Daily Mail and Mail on Sunday newspapers.

Gamasutra - Hades, Ghost of Tsushima and more await: Start planning your GDC 2021

); } We re just three months out from the all-digital GDC 2021, making now a perfect time to take a look at what this year s event has to offer and start planning out which sessions and talks will define your show. A rundown of many of this year s sessions is now live on the GDC 2021 Session Viewer, complete with times, dates, and summaries of each to help you best map out your schedule ahead of GDC 2021 on July 19-23. This year s Game Developers Conference brings sessions covering impactful topics for developers of every discipline, from triple-A to indie, so, if you haven t already, be sure to register for GDC 2021 to tap into the wealth of knowledge being shared by the developers of games like

Gamasutra - Polish your pitch in Jason Della Rocca s GDC Masterclass

); } Pitching your game can be a nerve-wracking affair. How do you tweak your pitch for every publisher you meet? How do you make sure your best features come forward in the best way? Jason Della Rocca has been helping game developers pitch their games to publishers and investors for years, and in his GDC Masterclass, he wants to help you do the same. In Della Rocca’s 2-day course, running from 8AM to 12PM PT on March 4 th and 5 th, attendees can expect to polish their pitch decks to a brilliant shine, and by the end will be able to:

Celebrating one year of GamesIndustry biz Academy

It s been one year since we launched the GamesIndustry.biz Academy, and the section has gone from strength to strength since then. With the aim to both support the next generation of game developers and provide resources to existing members of the games industry, the Academy produced over 250 guides to making, funding, monetising, promoting and working in video games in the last year. These articles were produced by the GamesIndustry.biz team of course, but we also collaborated with over 100 external contributors, experts in their fields, who shared knowledge in our pages. In October, with the support of Creative Assembly, we organised a digital event designed to connect university and college students with games industry professionals in the UK GI Live: Academy, during which more than 1,500 students and 40 games companies joined a Discord server to meet and network. You can watch the event here.

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