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WebGPU for Metal Developers, Part One

Doing high-performance 3D rendering on the Web has always been a tricky proposition. WebGL, in its quest for programmer familiarity and cross-platform ubiquity, adopted the API of OpenGL ES. As such it has never been capable of exploiting the full power of the underlying GPU, even as desktop APIs like DirectX 12, Metal, and Vulkan debuted and became popular. Furthermore, Apple has been slow to build out full support for WebGL 2: as of this writing, it remains an Experimental Feature in Safari). Fortunately, the situation seems to be changing. After over four years in development by a working group in the W3C Consortium, the WebGPU API is hopefully on the cusp of stability and broad availability.

Oculus Quest 2 120Hz Refresh Rate Slated for March

Share Facebook has been rolling out the updates for the Oculus Quest platform, adding new Voice Commands, Multi-User Accounts and App sharing to name a few. According to its roadmap for the platform, it looks like experimental support for a 120Hz refresh mode could be arriving this month. Existence of the mode was first teased by Andrew Bosworth, Head of Facebook Reality Labs in one of his regular Q&A sessions on Instagram. Now the feature has appeared via Oculus’ developer roadmap, which indicates a ‘medium’ chance of a 120Hz refresh rate appearing in March. This would only apply to the Oculus Quest 2 headset.

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