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Viernes, 2 julio 2021, 06:00
Las desventuras de familias inmensamente ricas han sido una fuente inagotable de grandes éxitos televisivos desde ‘Dallas’ hasta el reciente bombazo que es ‘Succession’ pero también han tenido fracasos clamorosos como es el caso de ‘Dirty Sexy Money’ una historia familiar que vista con perspectiva, parece que la miró un tuerto desde la escritura del piloto.
A pesar de seguir la formula magistral del género, consistente en unir un reparto repleto de nombres famosos y conocidos para desarrollar unas historias de traiciones y puñaladas entre los miembros de una riquísima familia, lo cierto es que ‘Dirty Sexy Money’ nació con plomo en las alas y nunca pudo remontar el vuelo, tanto por causas propias como ajenas a la propia producción, con un escaso recorrido de poco más de veinte episodios y un enorme cliffhanger final.
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“Genesis Noir” at this critical point in the game presents us with choices, doors we can open to propel forward into uncomfortable examinations of the past, both our own and those of earlier generations that unconsciously shape a view of the world. We see violence, nasty habits and the falsehoods we tell ourselves about the comfort of routine. In this moment, and here we are simply in control of movement, we are bringing our new friend along on a trip of interpersonal tourism.
Only after we’ve explored the tension between our ability to pretend versus the myth we’ve sold ourselves does “Genesis Noir” offer a diverging path: Take a leap of faith into the unknown or try to rewrite history?
Interview: Maquette s Creative Director on Building a Recursive World Puzzle Game for PS5
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One of PlayStation Plus games for PS5 this month is Maquette, an intriguing and unique first-person puzzler. In addition to a reality-bending core mechanic, it tells a relatable, somewhat subdued love story. Co-starring in the game are Bryce Dallas Howard and Seth Gabel, who bring characters Kenzie and Michael to life as you solve various tricky conundrums. We got the chance to throw a few questions at Creative Director Hanford Lemoore, who talks about the genesis of the idea, working with Hollywood talent, and blending gameplay and story together.