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Misleći da su pronašle srodne duše, srljale u prijevaru U MUP istraživali i slučaj težak 100 tisuća eura! Potraga donosi – kako ne nasjesti

Misleći da su pronašle srodne duše, srljale u prijevaru U MUP istraživali i slučaj težak 100 tisuća eura! Potraga donosi – kako ne nasjesti
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Powerchord – Episode February 27, 2021

Gamasutra: Ross Przybylski s Blog - How Randomness Contributes to Strategic Thinking

How Randomness Contributes to Strategic Thinking by Ross Przybylski on 01/27/21 10:15:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Input randomness influences your decisions (ex: the procedurally generated starting conditions of a board game). Output randomness influences the outcome of a player’s decisions (ex: the roll of dice determining whether an attack hits or misses). This distinction is used to build an argument that while input randomness contributes positively to strategy games, output randomness “in all its forms is to be avoided”. Statements like this that conclusively discount value concern me. There is more we can learn from randomness.

Dicey Dungeons Terry Cavanagh And Chipzel On Inspirations, Characters, And The Crystal Maze - Feature

Roguelite deckbuilder Dicey Dungeons surprise-launched on Switch in the middle of December and has been keeping us busy over the holidays with its addictive blend of eye-catching art, cheeky humour, brilliant soundtrack and of course dice-based dungeon crawling. We recently caught up with designer Terry Cavanagh and composer Chipzel via email to talk about the origins of this gem, how its characters and mechanics formed and evolved throughout development, and how classic British game shows helped shape the game and set it apart from your average fantasy deckbuilder. First, we speak to designer Terry. Nintendo Life: We’ve read that Dicey Dungeons was born from a roguelike game jam. Can you tell us a little about that and how your ideas developed over time?

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