Roguelite deckbuilder
Dicey Dungeons surprise-launched on Switch in the middle of December and has been keeping us busy over the holidays with its addictive blend of eye-catching art, cheeky humour, brilliant soundtrack and of course dice-based dungeon crawling.
We recently caught up with designer Terry Cavanagh and composer Chipzel via email to talk about the origins of this gem, how its characters and mechanics formed and evolved throughout development, and how classic British game shows helped shape the game and set it apart from your average fantasy deckbuilder.
First, we speak to designer Terry.
Nintendo Life: We’ve read that Dicey Dungeons was born from a roguelike game jam. Can you tell us a little about that and how your ideas developed over time?