Unity has announced that Nvidia s AI-powered Deep Learning Super Sampling (DLSS) technology will be available to all developers using its tools. DLSS will be directly supported by Unity s High Definition Render Pipeline (HDRP) in a release sometime later this year. At the currently running GTC21 Unity showed off a demo from Light Brick Studio which was built with Unity and already features real-time ray tracing and DLSS are combined.
Real time raytracing was added for Unity developers back in 2019, but mainstream graphics hardware isn t quite where it needs to be to run raytracing and path tracing in real time at the resolutions / frame rates that gamers expect / desire, so Nvidia came up with DLSS. In brief, DLSS uses Nvidia RTX GPU Tensor Cores for AI-enhanced upscaling. The AI is trained in various games by Nvidia using deep neural net techniques to come up with high quality upscaled in-game graphics, that easily outclass the blurry upscaling methods of old.
Unity announces native support for Nvidia DLSS - Graphics - News
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Nvidia opened the door for thousands of developers to take advantage of DLSS technology when it released an official plugin for the Unreal Engine. Now, Nvidia is bringing its DLSS plugin to another widely used engine – Unity.
As part of Nvidia’s GTC 2021 announcements, the company revealed today that it will be bringing its DLSS plugin to Unity, which will be natively supported in the High Definition Render Pipeline in Unity before the end of this year.
This follows Nvidia’s launch of the DLSS plugin for Unreal Engine 4 back in February, opening the door for any game developer to take advantage of the technology without needing to partner up with Nvidia directly.
NVIDIA DLSS Will Be Added to Unity Engine Before the End of 2021 Apr 14, 2021 12:14 EDT
As part of GTC 2021, it was revealed today that NVIDIA DLSS, the image reconstruction technique powered by the Tensor Cores available in GeForce RTX graphics cards, will be natively supported by the Unity engine s High Definition Render Pipeline (HDRP) by the end of the year with release 2021.2.
We might have guessed the news was coming when mere days ago NVIDIA DLSS was confirmed to be coming to NARAKA: BLADEPOINT, as that game is made with the Unity engine. Needless to say, though, having an engine-wide implementation is a big win for NVIDIA as it should entice a lot more developers to enable the feature, which is something we ve already seen with the Unreal Engine 4 plugin. Apparently, it ll take Unity developers only a few clicks to enable NVIDIA DLSS in their games. While Unity tends to be used by indie developers, some extremely popular games have been made with this engine recently,
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