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Unity will be getting native DLSS support later this year
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Both Unity and Unreal Engine are some of the most popular game engines for indie and AAA developers alike. Both have their uses and flaws, but Unreal Engine made headlines earlier this year when Nvidia introduced a full DLSS plugin that would make it easier than ever for devs to implement the technology. Now Unity is doing the same by adding native DLSS support in an upcoming update.
Unity added support for real-time ray tracing in 2019, but the technology is extremely demanding and requires a lot of computational power. DLSS, whilst completely separate to ray tracing, is essential for getting decent performance whilst utilizing the rendering technique. Native support will be coming to Unity later this year in the Unity 2021.2 version.
A boon for both developers and gamers on April 14, 2021, 14:58
Something to look forward to: Nvidia s framerate boosting Deep Learning Super Sampling (DLSS) tech wasn t very good at launch, but these days, it s fantastic; and only getting better over time. DLSS is now available across dozens of PC games, AAA or otherwise, and can provide substantial framerate boosts in GPU-bound scenarios. Fortunately, it s about to get even more widespread: the Unity game engine is getting native DLSS support by the end of 2021.
Since Unity is one of the most popular game engines in the world (especially among indie developers), this will be a major win for everyone: Nvidia, developers, and players alike. Of course, developers will still need to actively implement the technology, but it should be a lot easier moving forward. Since DLSS s effectiveness partially depends on the quality of its implementation, it s helpful to make that process as smooth and easy for developers a
Nvidia and Unity have announced that supported for the former company's Deep Learning Super Sampling, allowing Unity game developers to improve performance and visuals in their titles.