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Returnal Save System Solution Being Worked on at Housemarque

Housemarque says a Returnal save system is "something that we're actively, very actively trying to get out as soon as we can," but they aren't sure what the exact solution is yet.

Returnal Devs Are Actively Trying To Address Save Concerns

Returnal Devs Are Actively Trying To Address Save Concerns Housemarque is unsure of the best approach to address complaints about Returnal s lack of save capability. Developer Housemarque said it s actively trying to address the complaints about Returnal s inability to save mid-game, Axios Gaming reports. Business developer and marketing director Mikael Havari told Axios Gaming that the team is investigating what options there are to implement a save system in Returnal s rogue-like design. You need a javascript enabled browser to watch videos. Click To Unmute This video has an invalid file format. 00:00:00 Please enter your date of birth to view this video

Resident Evil Village s House Beneviento is the scariest level

Resident Evil 7? Well, it’s tricky, because each section of the game feels super different. Running from Lady Dimitrescu in her castle is certainly thrilling, but Ethan ultimately puts an end to that threat with a shotgun, so it loses some of that scare factor. This was an intentional decision. In an interview with Axios Gaming, Capcom producer Tsuyoshi Kanda said that he didn’t want Resident Evil Resident Evil 7. Sure enough, parts of the game are just a little scary, or even action-oriented. But the second major section, with House Beneviento, is when stuff really starts to get wild and when a ton of scares are concentrated into a small space.

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