Not being able to save in
Returnal is still the game’s biggest problem, and even using the PS5’s rest mode hasn’t stopped players from getting screwed. But in a new interview, the studio has revealed that they’re still not really sure how to fix the problem.
Implementing saves in
Returnal, clearly, isn’t as easy as flipping a switch or just copying a simple save state. Developers Housemarque have said repeatedly that they had “no further plans to announce at this time”, but in a chat with Axios Gaming’s newsletter (headed up by Kotaku alumni Stephen Totilo), the Finnish studio’s marketing director was speaking a different tune.
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Returnal Devs Are Actively Trying To Address Save Concerns
Housemarque is unsure of the best approach to address complaints about Returnal s lack of save capability.
Developer Housemarque said it s actively trying to address the complaints about Returnal s inability to save mid-game, Axios Gaming reports.
Business developer and marketing director Mikael Havari told Axios Gaming that the team is investigating what options there are to implement a save system in Returnal s rogue-like design.
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