This is a smokey lit sprite for engine testing. DarkPlaces supports sprites that are lit by light sources instead of being fullbright. To make a sprite lit by light sources, put an exclaim in the name of the sprite like "sprite is lit!.spr32" Included.
gl texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) it not appear this is needed any longer (I hope). A crash fix with ALT-ENTER and R BeginPolygon CSQC when using the DarkPlaces.
Quake Combat+/Quake 1.5 issue with crash resolved Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering data before level had fully loaded and sometimes it would crash or not crash depending on the previous.