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Interview: Diablo Immortal lead designer Wyatt Cheng details what s next for the hotly-anticipated MMO

Interview: Diablo Immortal lead designer Wyatt Cheng details what s next for the hotly-anticipated MMO Ever since Diablo Immortal was announced at BlizzCon 2018, it has had a cloud around its development. This announcement was poorly received at the time, and in the years following, Blizzard fell silent. Then out of nowhere, a technical alpha was launched last year while Blizzard simultaneously released a plethora of content that detailed the game s design, gameplay, and monetization plans. This was a reassuring maneuver to assuage fears of a blatant cash grab, and the lead designer Wyatt Cheng has detailed further at BlizzCon 2021 what we can expect from the upcoming mobile MMO. This reveal was followed up with an interview with Wyatt Cheng as well as the combat designer Julian Love to dig even deeper, so if you ve been wondering about the game s current direction, we have tons of tidbits to share.

Diablo Immortal Q&A - Blizzard on Mobile Gameplay Benefits, Campaign Length, Guilds and Post-Launch Updates

La ciudad central de Diablo Immortal se hizo para crear una gran población como los MMO de PC

La ciudad central de Diablo Immortal se hizo para crear una gran población como los MMO de PC
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Diablo Immortal release date news from BlizzCon 2021 | Gaming | Entertainment

This included Lead Designer Wyatt Cheng and Lead Producer Caleb Arseneaux discussing the results of the Tech Alpha, while also providing a sneak peek at what’s next for Diablo Immortal. This would have provided the perfect time for a release date to be announced but nothing really surfaced that covered the subject fully. An official blogpost did provide a glimmer of hope, revealing that questions from fans would be answered and shared this weekend. And while we’re not expecting a full release date, there could be something that pins down more details on what to expect from the free-to-play title.

Diablo Immortal enters alpha testing - and it seems great

But? Updated on 7 January 2021 Two years after its unveiling at BlizzCon 2018 met a hostile reaction from fans, Diablo Immortal - the Diablo game that commits the terrible sins of not being Diablo 4, and being a mobile game - has broken a long, cowed silence. After that reception, Blizzard was unlikely to do anything with the game until it had something substantial to show, and so it has proved. At a Zoom briefing with the developers earlier this week, press were told that the game was entering a very limited public technical alpha test that has just gone live as you read this. We were also given early access to the alpha, so I ve had a chance to try it out, albeit briefly.

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