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Dungeons & Dragons new book reboots the realms of Ravenloft

Image: Anna Podedworna/Wizards of the Coast The next campaign book for 5th edition Dungeons & Dragons is titled and it’s due out on May 18. The 256-page volume details 30 new and reimagined realms from the Ravenloft multiverse, packaged as micro-settings for your next campaign. Each realm comes complete with its own unique villain for players to fight against, plus heroes new and old to fight alongside. Fans of the popular Curse of Strahd campaign will know Ravenloft as the lair of the vampire Strahd von Zharovich, but it’s also the name of an expansive campaign setting published throughout the 1990s.

Dungeons & Dragon returning to horror: Gothic, cosmic, psychological, and beyond

Dungeons & Dragonsis basically synonymous with the fantasy genre, but the iconic tabletop game’s next sourcebook lets adventuring parties experience a whole new genre: horror. Van Richten’s Guide to Ravenloft, a 256-page book that fully introduces the classic D&D setting of Ravenloft to Fifth Edition and features new subclasses, races, and monsters, comes out on May 18. Ravenloft, which has been part of D&D lore since the mid-’80s, is an otherworldly realm of various pocket dimensions, and each is rife with terrors and a grim Darklord presiding over their domain. Traditionally, Ravenloft has been all about gothic horror, best exemplified by Barovia, the setting of the popular Fifth Edition adventure

Van Richten s Guide to Ravenloft is the Ultimate D&D Horror Campaign Sourcebook

Van Richten s Guide to Ravenloft is the Ultimate D&D Horror Campaign Sourcebook
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Gamasutra - Press Releases- Dungeons & Dragons Expands Beyond the Gothic Horror in Curse of Strahd with Van Richten s Guide to Ravenloft

Gamasutra - Press Releases- Dungeons & Dragons Expands Beyond the Gothic Horror in Curse of Strahd with Van Richten s Guide to Ravenloft
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Dungeons & Dragons Pulls the Mysteries From One of Its Most Intriguing Magic Items

Dungeons & Dragons Pulls the Mysteries From One of Its Most Intriguing Magic Items Of all the Dungeons & Dragons magic items released this year, none have confounded players more than the Teeth of Dahlver-Nar. Originally introduced in the first Dungeon Master s Guide, this legendary collection of teeth have had various abilities over the years, usually granting their users some vestige of an entity s power when the user permanently switches out the tooth with one of their own. The Teeth of Dahlver-Nar were some of the many artifacts brought back to Dungeons & Dragons in the recently released Tasha s Cauldron of Everything. This time, the twenty different teeth were all associated with different tales, and could either summon various creatures or could grant players permanent powers.

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